Whilst not as much of a household name as Candy Crush Saga, it’s fair to say that Bubble Witch Saga is one of King’s most popular franchises so I asked Nacho what exactly it was that he thought made the games resonate with players. Also in the bubble queue the colours are more balanced, so you won’t get three or four of the same colour in a row”. Then we have these chain reactions, adding a chance element of you destroying more than you expected. “We extended the aiming line so that aiming is no longer a matter of skill you can aim anywhere and shoot your bubble anywhere on the board. The match three market is so wide, but the bubble shooter market is not as wide so we delved into the design to find the sources of frustration and looked at how we could stop that.” These frustrations as Nacho called them, are blocks which would prevent a casual player from enjoying the game. “We analysed what was going on with Bubble Witch 2 and how we can make this more appealing to a wider audience. He started by discussing the wider mobile market. ![]() After playing a decent amount of the game, I delved in and asked Nacho what they had done to keep this third entry into the formula fresh. ![]() An impressive, four story office in the heart of the Spanish capital, King’s Barcelona studio have been responsible for Papa Pear Saga and the entire Bubble Witch series.Īfter a whistle stop tour of the studio, I had the chance to sit down with Nacho Pintos, who has been with King for the last four years and is a senior game designer of Bubble Witch 3 Saga and talk about the new game. To celebrate the studio’s latest release, King games invited us out to their Barcelona studio for the launch of Bubble Witch 3 Saga.
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